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1. The real problem about vehicles. - in Feedback/Requests [original thread]
Dericks Am'jarhs wrote: On a normal day I would not care but after real long day at work I get home and just want to shoot some people in the head. So I start up dust and play 1 or 2 matches before I make dinner. I play around with my laser rif...
- by Severus Smith - at 2014.01.02 21:43:00
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2. The real problem about vehicles. - in Feedback/Requests [original thread]
Keri Starlight wrote: Severus Smith wrote: I disagree. The problem is that 1 player in a HAV is more effective than 1 player in a dropsuit. What the...? Tanks are meant to be more effective than soldiers... they are... tanks you know? ...
- by Severus Smith - at 2014.01.02 20:31:00
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3. The real problem about vehicles. - in Feedback/Requests [original thread]
I disagree. The problem is that 1 player in a HAV is more effective than 1 player in a dropsuit. And since match sizes are fixed (16v16 or 24v24) a team fielding more HAVs will always be more effective than a team fielding less HAVs. To fix th...
- by Severus Smith - at 2014.01.02 18:19:00
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4. The Vehicle Revamp, Pt.3 - Turrets - in Feedback/Requests [original thread]
Medium Turrets now please. Would fix so many problems...
- by Severus Smith - at 2013.12.31 14:52:00
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5. F*** Tanks - in Feedback/Requests [original thread]
Cosgar wrote: Wait for them to stop glowing and marvel at how paper thin they are. We shot at the tank for over a minute. 2 of us, me with a Proto Forge and V in all applicable skills. Then I shot another tank (or it could have been the same...
- by Severus Smith - at 2013.12.13 20:46:00
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6. F*** Tanks - in Feedback/Requests [original thread]
Yeah, you heard me. I'm usually not one to come on the forums whining but this is just stupid. Last 5 matches I have been in have been nothing but Tank vs Tank matches. 6 HAVs vs 6 HAVs speeding around the map killing everything. I am a Heavy (V...
- by Severus Smith - at 2013.12.13 02:36:00
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7. [Awesome] Add more Off Map Support (OMS) options! - in Feedback/Requests [original thread]
501st Headstrong wrote: So they are just there similar to cool downs in Online Java games? And if one squad uses them, it's cooldowned for the whole time? Yeah. Using an OMS causes it to go on cooldown for the entire team, and also locks you...
- by Severus Smith - at 2013.12.11 21:15:00
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8. [Request] Those who destroy REs should be given credit for detonation - in Feedback/Requests [original thread]
Oxskull Duncarino wrote: Krom Ganesh wrote: Severus Smith wrote: Or remote explosives shouldn't detonate when shot. Modern C4 requires a special demo charge to ignite it, and shooting a C4 RE (while not advised) would render it inert (a...
- by Severus Smith - at 2013.12.11 20:52:00
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9. [Awesome] Make vehicles OMS for balance! - in Feedback/Requests [original thread]
Soraya Xel wrote: Severus Smith wrote: It either needs to be balanced by the HAV requiring 2+ players to operate or some kind of limit on how many / how often vehicles can be used. And since I doubt vehicle users want to be stuck as drivers...
- by Severus Smith - at 2013.12.11 20:46:00
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10. [Awesome] Add more Off Map Support (OMS) options! - in Feedback/Requests [original thread]
501st Headstrong wrote: This is frucking genius! Wonderful loophole fixes. I'd only say ask van these be used by any squad or must they be from an Eve Pilot. But these are great ideas, Kudos! +1 My idea was they were usable by any squads, rega...
- by Severus Smith - at 2013.12.11 20:44:00
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11. [Awesome] Make vehicles OMS for balance! - in Feedback/Requests [original thread]
Ulysses Knapse wrote: While I can't deny this would allow vehicles to be powerful without them being overused, I can say that it isn't really fair to vehicle users. They skill into vehicles, buy vehicles, and fit vehicles, but without a squad...
- by Severus Smith - at 2013.12.11 20:41:00
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12. Why AVers need to take a bite into the mtfu sandwich :) - in Feedback/Requests [original thread]
Keep vehicles powerful but limit how often they can be called in.
- by Severus Smith - at 2013.12.11 19:29:00
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13. [Awesome] Make vehicles OMS for balance! - in Feedback/Requests [original thread]
[Read First] Add more Off Map Support (OMS) options! In addition to the above idea, make vehicles a form of Off Map Support (OMS) regulated by timers. Light Attack Vehicle (LAV) (No GCD, 4 uses per squad) Light Dropship (3 minute GCD, 2 ...
- by Severus Smith - at 2013.12.11 19:25:00
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14. [Awesome] Add more Off Map Support (OMS) options! - in Feedback/Requests [original thread]
Off Map Support is fun because everyone loves blowing stuff up. What if we had more options? Scanner Sweep (Targeted 100m radius, 2 minute GCD, 3 uses) Reveals all enemies in a 100m radius for 30 seconds. Artillery Strike (Targeted 50m radi...
- by Severus Smith - at 2013.12.11 18:47:00
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15. A heavies cry for help, with pictures :) - in Feedback/Requests [original thread]
Jooki Chewaka wrote: 2nd, and regarding the post per se, if by chance a scout gets hit from 100m 2 bullets in the head from a hmg like that u say he dies, and thats nuts, im sentinel with laser and smg, and sometimes from medium range heavy mac...
- by Severus Smith - at 2013.12.11 16:39:00
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16. [Request] Those who destroy REs should be given credit for detonation - in Feedback/Requests [original thread]
Or remote explosives shouldn't detonate when shot. Modern C4 requires a special demo charge to ignite it, and shooting a C4 RE (while not advised) would render it inert (as you destroyed the transmitter) but usually doesn't cause it to explode. ...
- by Severus Smith - at 2013.12.11 15:56:00
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17. A heavies cry for help, with pictures :) - in Feedback/Requests [original thread]
Jooki Chewaka wrote: Severus Smith wrote: [...] With all the changes, i dont know the current laser rifle max range, but my guess is thats around 90-100m, so i'd think that a heavy machine gun should hit at those distances, not even by cha...
- by Severus Smith - at 2013.12.11 15:45:00
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18. A heavies cry for help, with pictures :) - in Feedback/Requests [original thread]
Just give it a cone spread and increase the damage per bullet to compensate. Here is the math I did: 1200 RPM 50 Damage Against 1m wide hitbox 2.2-¦ spread (DPS vs range too high, maybe good for Burst HMG) 25m = 1000 DPS (optimal) 40m = 666 DPS...
- by Severus Smith - at 2013.12.11 15:17:00
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19. (Proposal) New FW Game Mode - in Feedback/Requests [original thread]
Bump for awesome new game mode!
- by Severus Smith - at 2013.12.08 16:11:00
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20. (Proposal) New FW Game Mode - in Feedback/Requests [original thread]
Samoset Detrium wrote: The problem with the time now is that some people just DONT have that time, I don't get to get on that much myself because of my busy lifestyle, I manage to sign in yes and maybe play one match every day, that's that. If ...
- by Severus Smith - at 2013.12.06 22:20:00
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